extends "../../azurlane_ctrl/AzurItem.gd"
func init():
	.init()
	name = "[普通]FuMO25"
	att.cri = 0.2
	att.penL = 0.1
	att.atkRan = 1
	info = "佩戴者溢出的暴击率将转化为暴击伤害\n[color=#DC143C]同时装备三件时可升级[/color]"
	
func _upS():
	._upS()
	if masCha == null or masCha.isDeath:return
	if masCha.hasBuff("b_fomo25") == null:
		masCha.addBuff(b_fomo25.new())

class b_fomo25:
	extends "../../azurlane_ctrl/AzurBuff.gd"
	func _init():
		attInit()
		id = "b_fomo25"
		dispel = 2
	func _upS():
		if masCha.att.cri > 1:
			att.criR += masCha.att.cri - 1
			att.cri += 1 - masCha.att.cri

func upgrade():
	name = "[color=#FFFF00][史诗]FuMO25"
	att.cri = 0.4
	att.penL = 0.2
	att.atkRan = 2
	info = "佩戴者溢出的暴击率将转化为暴击伤害"